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Sunday, September 7, 2003


   STREET PHILOSOPHY #3 [dis gon' be long . . .]
Everyone's been to an arcade, right? Right. And everyone's seen light-gun games, right? Right. And everyone has fun with them, right? Right. Everyone has fun pretending that they're cops or special agents in the middle of vicious firefights, right? GOD NO!

I don't know about you guys, but I'm a real light-gun purist. If reloading involves aiming off-screen, I'll actually do it - I won't just cover the front of the gun with my hand. When it comes to holding the gun, I will hold it with an actual true-to-life pistol-grip, be it one or two hands.

In contrast to that, there are those who feel that the game requires the use of human ingenuity and cleverness (aka CHEATING). In efforts to maximize the number of shots fired with the least amount of strain on the arm/shoulder, they hold the pistol in their offhand while jamming one or two fingers of their good hand into the trigger and rattle them back and forth like a junky gone cold-turkey. I honestly really hate that.

I mean, to me, it's not even a matter of playing for the sake of health or fatigue or anything; it just looks stupid! People do not fire guns by holding the barrels and clacking multiple fingers on the trigger! I don't care if I offend anyone in this case: those who play in such a way look like dinks! It's not cool! And don't you DARE grab a stool to sit on while you play "Time Crisis 3"! That's even lamer!

Now, I accept the argument that it's your dollar (or two, should the case be) and you should be allowed to play the game however you so choose. The goal of the game is to win after all, and playing in this fashion which probably delays shoulder-pain while getting more shots off can hypothetically help that goal.

But then let me ask you this: light-gun games have come a long way since the days of "Lethal Enforcers". The "Silent Scope" series has a sniper rifle with an embedded scope you look through. The aforementioned "Time Crisis" series has a 'duck pedal' to simulate hiding behind cover (along with plastic guns which have moving slides for when you pull the trigger). The "Police 911" series motion-captures your body-movements so you physically HAVE to move behind cover! What is the purpose of all these things? It's all done in the name of heightened perceived reality!

That said, if the game manufacturers are going through such lengths to make your gaming experience all the more satisfying through these efforts, shouldn't the players at least do the same?

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