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Saturday, July 1, 2006


rules to follow for world domination
World domination is everyone's dream. It's not a bad job really. It pays well, there are all sorts of perks and you can set your own hours. However, every Evil Villian I've read about in books or seen in movies invariably gets overthrown and destroyed in the end. I've noticed that no matter whether they are barbarian lords, deranged wizards, mad scientists or alien invaders, they always seem to make the same basic mistakes every single time. Therefore, I follow these guidelines while conquering the world...

My Legions of Terror will have helmets with clear Plexiglas visors, not face-concealing ones.

My ventilation ducts will be too small to crawl through.

My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.

Shooting is not too good for my enemies.

The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.

I will not gloat over my enemies' predicament before killing them.

When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."
I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.

All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.

The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.

I will never utter the sentence "But before I kill you, there's just one thing I want to know."
Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.

I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi storm troopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.

No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.

I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.

I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)

My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.

I will dress in bright and cheery colors, and so throw my enemies into confusion.


All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.

I will never employ the use of a major weapon that takes time to charge up before firing and utterly destroying the rebel base. Instead I will use weapons that can do the same thing with a single push of a button.

I will not turn into a snake. It never helps.

If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.

If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.

I will be neither chivalrous nor sporting. If I have an unstoppable super-weapon, I will use it as early and as often as possible instead of keeping it in reserve.

Once my power is secure, I will destroy all those pesky time-travel devices.

When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.

I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.

If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and shoot the advisor.

I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.

If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.

If one of my dungeon guards begins expressing concern over the conditions in the hot friend of the hero's cell, I will immediately transfer him to a less people-oriented position.
I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.

The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.

Before employing any captured artifacts or machinery, I will carefully read the owner's manual.


If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.

I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.

If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.

No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.

I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.

When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.

I will not agree to let the heroes go free if they win a rigged contest, even though my advisers assure me it is impossible for them to win.

I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.


If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)

I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."

If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.

If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.

I will not have captives of one sex guarded by members of the opposite sex.

I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."

If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.

After I captures the hero's super-weapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.

I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
If I ever talk to the hero on the phone, I will not taunt him. Instead I will say that his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)

If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution. (this i personally consider the most important guideline, after all how many villains in our animes have been beaten by a couple like the one just describe? Exactly. If you spot them in your realm it is a bad sign!!!!!!!!!)

Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.




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Friday, June 30, 2006


Horror Movie Survival
If the house you're living in tells you to "GO AWAY", do so immediately.

Never take a bath or shower with a maniac/spirit/demon/creature in the house.

When it appears that you have killed the maniac/spirit/demon/creature, DO NOT check to see if he/she/it is really dead. Keep hacking at it until it is in pieces small enough not to be a threat to you. If you've shot at it, shoot it again in the head, and remember, shoot till it stops moving, and then keep shooting till you're out of ammo. Then reload and shoot it some more. Then set it on fire and burn it up, this works with everything except demons and spirits. Then get the hell out of there!

If plumbing fixtures or other structures in your home begin shaking and spewing body fluids, it's time to leave.

Never read aloud from a book that summons demons. Even as a joke.

Don't look under the bed.

Do not search the basement, especially if the power has just gone out.

If trees, TVs, or other objects try to consume your children, save as many as you can and then get the hell out of the area.

If relatives or pets come back from the dead, don't approach them and ask "What did you come back to do?"

If inanimate objects such as dolls, toys, or furniture attack you, be prudent, leave the area.

If you've hidden from the maniac/spirit/demon/creature and you are not found, do not peek from or decide it's safe to leave your hiding place. If you do decide to leave, scan the ground for twigs before you take a step.

Never believe that your companion has truly become "dispossessed."

It is very, very dangerous to back into, or through rooms.

If your children speak to you in Latin or any other language which they do not know, or if they speak to you using a voice which is other than their own, shoot them immediately. It will save you a lot of grief in the long run. (Note: It will probably take several rounds of gunfire to incapacitate them, so be prepared.)

When you have the benefit of numbers, never, ever, pair off, or go in alone. The more people the maniac/spirit/demon/creature is distracted by, the better "your" chance of escape.

Never get into a car without first checking the back seat for occupants.

If demons begin possessing your companions, it's a good idea to leave the area as soon, and as quickly as possible.

If your companions start turning up dead, make yourself scarce before someone else does it for you. Worry about funerals later.

If you've just finished running over the maniac/spirit/demon/creature in your car, keep going. Most certainly do not get out of the car under any circumstances to see if he/she/it is "really" dead.

As a general rule, don't try to solve puzzles that open portals to Hell.

Don't fall asleep if you have a history of homicidal/suicidal nightmares.

Never stand in, on, above, below, beside, or near a grave, tomb, crypt, mausoleum, etc.

Never stand in, on, above, below, beside or near a window, especially those that appear that they would break easily.

If you find something that appears to be alive that you cannot identify, don't pick it up or touch it, with anything.

If you're searching for something which caused a noise and find out that it's just the cat, leave the room immediately or else you will quickly die.

If someone is in the water and starts screaming and is pulled under, Don't go after them or peek over the edge of the shore "to see what's wrong." If you are in a boat, head for shore.

If appliances start operating by themselves, you are in danger.

Do not accept/take anything from the dead.

If priests won't or can't enter your home, start looking for a new home.

If you discover the place you are visiting is known for its history of mass murders, deaths, freak accidents, or supernatural occurrences, leave.

If you wake up from a particularly horrific dream and find yourself still alive, you probably aren't awake yet.

If you find a town which looks deserted, it is probably deserted for a damn good reason. Take the hint and stay away.

Don't play with ouija boards. If you do and the ouija board starts moving by itself, stop playing and leave.

If supernatural beings start calling your name, leave the area immediately.

Never pick up a hitchhiker or stop to aid a suspicious person, especially if he/she/it resembles Santa Claus or Satan.

Don't fool with recombinant DNA technology unless you're really sure you know what you are doing.

Make sure that your weapon is really loaded before you try to use it.

If your space ship gets a alien distress signal from what appears to be a dead planet, don't stop to check it out.

Never put your back to or lean on a door.

Never take the dare to spend a night in a haunted house.

Never speak to clowns in sewers.

Never accept gifts from strangers, especially if you suspect that they are really supernatural beings.

If you're running from the maniac/spirit/demon/creature, expect to trip and/or fall down at least twice, more if you are female. Do not turn to look back, if you do, you stand a good chance of tripping immediately and being killed. If you turn and look back, and you don't see the maniac/spirit/demon/creature chasing you, stop and run immediately back the way you came because the maniac/spirit/demon/creature is now in front of you.

If your companions exhibit uncharacteristic behavior such as hissing, biting, thirst for blood, howling, glowing eyes, unnatural hairiness, marked resemblance to demons, excretion of ectoplasm or other forms of gelatinous goo, flaming appendages, extra appendages, etc., get as far away from them as possible.

Listen closely to the soundtrack for hints on what is going on around you. Use all resources available, especially the audience, for on the average, they are much, much more intelligent than you could ever hope to be.

Stay away from certain geographical locations, some of which are listed here: Amityville, Elm Street, Crystal Lake, Transylvania, Nilbog (God help you if you recognize this one), Mydian, Questa Verde, the Bermuda Triangle, or any small town in Maine.

Beware of transvestite doctors that sing.

Avoid secluded mountain resorts, especially those which keep 'Redrum' in stock.

Beware of strangers bearing tools of destruction such as chainsaws, staple guns, chipper/shredders, weed poppers, combines, lawnmowers, knives, flamethrowers, band saws, crossbows, napalm, grenades, high-powered rifles, gophers wielding axes, laser pistols, or Alludium Q-36 explosive space modulators.
If you're going to shoot something, in the immortal words of Robert Ruark, african game hunter, "USE ENOUGH GUN."

If entering your craft you put your hand in a kind of sticky/slimy/resinous kind of substance that was not there before, turn and run immediately.

If you are in the Arctic and find an alien frozen in ice, don't touch it, don't thaw it out, leave it alone. The alien should be incinerated with thermite (or preferably a thermonuclear weapon), otherwise if it thaws out, it will kill you and every living thing on earth.

If you are alone in a house and something calls your name, leave the house immediately through whatever exit is in the opposite direction. If there is no exit, make one.

***this is taken from the advice from phantomkittycat!***

Have your car keys ready for a quick escape. Don't fumble with the damn keys either! Any other time you'd have no problem starting the car. Don't screw it up when it really counts.


If you come across a hole in the ground/wall/floor/corpse especially those that have slime or goo oozing from them. Please don't stick your hand in there because you are curious. Whatever might be in that hole is one less thing that is pissed off at you and is chasing you. Please the keep a safe distance away from the whole and if you just must know what is in there please get your stuck up friend to look in the hole. Odds are they didn't have long to live anyways.

Thank you phantomkittycat.


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Fox: Cleverness, discretion, cunning, quick wit, camouflage
What is an animal totem/guide?
An animal totem or guide is an animal that a person spiritually identifies with. In my experience, some guides are “temporary helpers” that come to us when we find ourselves going through particular events, lessons or life challenges, while others remain with us for our entire lives. But regardless, ALL of your guides will instruct, guide, and protect you as you gradually stroll down your spiritual and physical lifepaths.
~~~~The Spirit of Fox makes you clever, nimble of mind, restless of spirit and sharp of tongue. You are usually efficient, quick in action and defensive by nature. You are skilled, talented, competitive and mostly need patience and training. You are a risk taker, and are genetically hardwired to danger, excitement and adventure. You're mischievous, charming, witty and have a good sense of humor. You are funny, entertaining and a delight to be around. When interested or in the domestic and mating spirit, you are ardent, attentive, passionate and even nurturing. Children bring a twinkle to your eternally young eyes and you are kind, respectful and protective of them. You enjoy playing and being silly with them on the ground or in water.
You resent rules, decry expectations, and eschew close associations. There will be with a certainty major lessons involving respect and the setting of healthy limits and boundaries. You are rash, and often don't consider the implications and consequences of your actions until maturation (or slightly longer) sets in. You hate being predictable and will throw a "wrench into the works" just to see what will happen.
The only real problem you have is becoming bored and disinterested. When that happens, disaster and crisis are but moments and at best just days away. Having the spirit of a rebel, you are cursed with a wanderlust and curiosity that is difficult to control. In gaming you may not win, but you almost always give others a good "run for their money. " There are several different species of fox, but they all share the extreme cleverness and cunning that gave rise to the expression, "sly as a fox." Fox speaks of the need to develop the art of camouflage, invisibility, and shape shifting. It is agile, skilled, and unpredictable. Those with fox as a totem are often clever and witty but must remember to keep their crafty and clever nature balanced or it could backfire. Fox is one of the most uniquely skilled and ingenious animals of nature. Because it is a creature of the night, it is often imbued with supernatural powers. Author Ted Andrews states that fox are usually seen at dawn and dusk. Dusk is the beginning of its day, and the dawn its ending. These are the in between times, when the world of magic and the world in which we live intersect. It lives on the edges of forests and open lands, the border areas. Because it is an animal of the between times and places, it can be a guide into the faerie realm. The fox has a long history of magic and cunning associated with it. It can move in and out of situations restoring order or causing confusion depending on the situation.

Ask me any questions you have if you are interested in animal totems. Many people don't believe in these sort of things but many cultures do. Many people have a heritage that may come from one of these cultures.

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Thursday, June 29, 2006


Things that tick me off. sorry about the cussing but it wouldn't be as funny with out it. So you have been warned. contents may offend the easily offened.
People who point at their wrist while asking for the time. I know where my watch is buddy, where the fuck is yours? Do I point at my crotch when I ask where the bathroom is?

People who are willing to get off their ass to search the entire room for the TV remote because they refuse to walk to the TV and change the channel manually.

When people say "Oh you just want to have your cake and eat it too". Fuck off. What good is a goddamn cake if you can't eat it? What, should I eat someone else's cake instead?

When people say "It's always in the last place you look". Of course it is. Why the fuck would you keep looking after you've found it? Do people do this? Who and where are they?

When people say, while watching a movie "Did you see that?" No dick nose, I paid $9.00 to come to the theatre and stare at the fucking ceiling up there. What did you come here for?

People who ask "Can I ask you a question?" Didn't really give me a choice there, did ya buddy?

When something is "new and improved", which is it? If it's new, then there has never been anything before it. If it's an improvement, then there must have been something before it.

When a cop pulls you over and then asks if you know how fast you were going? You should know asshole, you fucking pulled me over.

When people say "Life is short." What the fuck?? Life is the longest damn thing anyone ever fucking does!! What? Are they going to fucking do something that's longer?

When people ask "Can I BORROW a piece of paper?" Sure, but please don't return the favor! It's on god damn piece of paper!

When you are waiting for the bus and someone ask you "Did the bus come yet?" If the bus came I would not be standing here asshole!


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more jokes
~~Four nuns were standing in line at the gates of heaven. Peter asks the first if she has ever sinned. "Well, once I looked at a man's penis," she said. "Put some of this holy water on your eyes and you may enter heaven," Peter told her. Peter then asked the second nun if she had ever sinned. "Well, once I held a man's penis," she replied. "Put your hand in this holy water and you may enter heaven," he said. Just then the fourth nun pushed ahead of the third nun. Peter asked her, "Why did you push ahead in line?" She said, "Because I want to gargle before she sits in it!"

~~A sailor and a priest were playing golf. The sailor took his first shot missed and said, "Fuck, I missed." Surprised, the priest replied, "Don’t use that kind of language or god will punish you." The sailor took aim and hit his shot second shot. Again he missed and under his breath the said, "I fuck’n missed again." The priest overheard and replied, "My son, please don’t use that language or god will punish you." The sailor took his third shot and once again he couldn’t help mutter, "Oh fuck…" The priest said, "That’s it god will certainly punish you." Suddenly a bolt of lightning came down and killed the priest. In the distance a deep voice said, "FUCK, I Missed".

~~One day a nun got into a cab. The cab driver, noticing she was a nun, and asked her if she would ever have sex. After she had thought about it for a while she said "Well, yeah I would have sex with a man if he had never been married, did not have any kids and went to church every Sunday." So the cab driver said "What do you know, I don't have any kids, never been married and I go to church every Sunday!" So he asked her if she would have sex with him and she agreed as long as he would take her from behind. So they had sex and afterward the cab driver said "Ha ha, I have six kids, I've been married three times and I've never been to church a day in my life!!" And the nun pulled off her mask and said "Ha ha, I'm a man going to a costume party!"

~~The preacher's wife was making Sunday dinner, when the preacher walked in the house and says "that ham smells wonderful." His wife replies "That's a Dam-Ham." The preacher was surprised by his wife's use of profanity. She showed him the wrapper and explained that was the brand name of the ham. They sat down for dinner and the preacher says to his son, "Son, pass me the dam-ham." and his son replies, "that's the spirit, Pop, now pass me the fucking potatoes"

~~Little Leroy went to his mother demanding a new bicycle. His mother decided that he should take a look at himself and the way he acts. She said, "Well Leroy, it isn't Christmas and we don't have the money to just go out and buy you anything you want. So why don't you write a letter to Jesus and pray for one instead." After his temper tantrum his mother sent him to his room. He finally sat down to write a letter to Jesus.

Dear Jesus,
I've been a good boy this year and would appreciate a new bicycle.

Your Friend,
Leroy

Now, Leroy knew that Jesus really knew what kind of boy he was (brat), so he ripped up the letter and decided to give it another try.

Dear Jesus,
I've been an OK boy this year and I want a new bicycle.

Your Truly,
Leroy

Well, Leroy knew this wasn't totally honest, so he tore it up and tried again.

Dear Jesus,
I've thought about being a good boy this year and can I have a bicycle?

Leroy

Well, Leroy looked deep down in his heart, which by the way was what his mother really wanted. He knew he had been terrible and was deserving of almost nothing. He crumpled up the letter, threw it in the trash can and went running outside. He aimlessly wandered about depressed because of the way he treated his parents and really considered his actions. He finally found himself in front of a Catholic Church. Leroy went inside and knelt down, looking around not knowing what he should really do. Leroy finally got up and began to walk out the door and was looking at all the statues. All of a sudden he grabbed a small one and ran out the door. He went home, hid it under his bed and wrote this letter.

Jesus,
I've got your mama. If you ever want to see her again, give me a bike!

Sincerely,
You know who

~As you are receiving e-mail, it's wise to remember how easily this wonderful technology can be misused, sometimes unintentionally and with serious consequences.

Consider the case of the Illinois man who left the snow-filled streets of Chicago for a vacation in Florida. His wife was on a business trip and was planning to meet him there the next day. When he reached his hotel, he decided to send his wife a quick e-mail.

Unable to find the scrap of paper on which he had written her e-mail address, he did his best to type it in from memory. Unfortunately, he missed one letter and his note was directed instead to an elderly preacher's wife, whose husband had passed away only the day before. When the grieving widow checked her e-mail, she took one look at the monitor, let out a piercing scream, and fell to the floor in a dead faint. Hearing the scream, her family rushed into the room and saw this note on the screen:

"Dearest Wife,

Just got checked in. Everything prepared for your arrival tomorrow.

P.S. Sure is hot down here!"

~A young boy is doing poorly in math at public school. His mother decides to send him to private school to rectify the situation. Lo and behold, after a semester in the new private Catholic school, the boy's grades were straight
A's, even in math!

Surprised, his mother asked him how he liked his new school. "Oh, it's all right, I guess," he replies. "They must be teaching you some new tricks!" "Not really." "Then what do you think is making the difference in your grades?" "Well", he says, "as soon as I saw that guy nailed to the plus sign, I knew they meant business!"


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