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Monday, October 25, 2004


Bad Subbes And Misato Dirty Mouth
I Was Watching Neon Genesis Evangelion - Platinum Edition I, Episode 3 "The Phone That Never Rings" In That Episode, Shinji Fights The Fourth Angel Shamsel. As Said in http://archives.theotaku.com/evangelion/angels.shtml

"Shamsel has whip-like arms that cause massive damage to Shinji's Unit 01. Shinji runs into problems with fighting Shamsel because of Toji and Aida's interference. Furthermore, Shinji has to fight Shamsel without Unit 01's power cable. Shinji defeats the Angel after going berserk and after having only a few seconds of power remaining in Unit 01."

During That, Misato Tells Shinji to Retreat. Shinji Starts Yelling And Takes out The Super Sonic Blade. (Or Knife) Now, Here's When, If You Watch It In Japanese, Misato Says "What The Fuck" In English. But The Subtitles Say She Says "Wha-" Or "Idiot/Fool" Yeah Kotono Mitsuishi, Next Time Cover Your Mouth.

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Bandai Temporarily Suspends Shipping Operations Due to Flooding
Jessica from Bandai has informed us today that the heavy rains on the west coast have caused some flooding in their warehouse, and that they are temporarily suspending shipping operations until they can get the mess cleaned up. They have not shipped three late October releases, the .Hack//Sign, Escaflowne, and Witch Hunter Robin limited boxed sets, and now these titles may not ship in time to meet the 10/26 street dates.
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Sunday, October 24, 2004


quiz!!
People admire your power!
Power! You are very strong and energetic. And if
you fell down and you hurt, you stand up and
continue playing as nothing happend. You are a
very strongwilled person with a big ego!


Why do people admire you?
brought to you by Quizilla

well, people admire my evilness

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animal of the week
well, yes i strted a animal of the week!!! and today's animal is



wolfs!!!!!!!!!!!!!!!!!!!


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Grand Theft Auto: San Andreas: Kid Inside
WOW, its been long since i got info on a video game, so i got a report on GTA:SA. enjoy

Catchy audio has always been a staple of the Grand Theft Auto games since the franchise debuted on the PC and PlayStation. But whereas the early games in the series relied on sound to create atmosphere and to help compensate for hardware limitations, audio has become an even more integral part of the GTA experience since the series hit the PlayStation 2. While speech, sound effects, and music still serve to establish atmosphere in the franchise, it now plays an essential part in telling the unique stories in each game and drawing you into the gritty world that Rockstar has created. The audio in Grand Theft Auto: San Andreas raises the bar yet again by offering an interactive and dynamic element to the experience that's never been seen in the series. For our final look at the game before it ships next week, we examine what you can look forward to hearing in Rockstar's upcoming sequel

While GTA III and GTA: Vice City both featured notable audio thanks to strong voice acting and unique soundtracks, they pale in comparison to what's being crammed into San Andreas. Part of this is due to main character CJ's dynamic nature. Whereas you were playing with characters whose personalities were immutable in the previous entries in the series, you'll be able to affect how CJ evolves over the course of the game. To give you a rough idea of what to expect as you play, CJ has many different moods that he articulates through over 4,200 comments. This number excludes the over 3,500 scripted comments and lines in the over two hours of motion-captured cut-scenes. That may seem like a bit much, but all those lines are needed to give CJ's personality its individuality.

Depending on how you choose to develop CJ's character as you play through the game, his demeanor and commentary will change. For example, there's fat CJ, pissed-off CJ, wisecracking CJ, and sweet-talking CJ, to name just a few. These different sides of his personality will play out over the course game as the game adjusts your conversation style to match the situation. Unlike Tommy Vercetti, who would only respond when he felt like it, the frequency and nature of CJ's dialogue is under your control. Any time he's spoken to (which is often), CJ has the choice of responding by tapping left on the d-pad for a negative response and right on the d-pad for a positive response.

This feature wouldn't be much good if CJ didn't have people to talk to, but of course he will--a whole state full of them. You'll find over 300 different kinds of pedestrians in the game, with 60,000 different comments. The colorful residents of San Andreas like to talk to CJ about all sorts of things, like their daily lives, and their opinions about nearly anything. And of course, everyone is a critic. You'll find that every pedestrian walking the streets and country roads of the state has an opinion about CJ, and they'll frequently comment on most aspects of his appearance--everything from his choice of clothing, haircut, and tattoos to his physical fitness. Their comments range from fawning to blistering and everything in between, and they'll even turn their heads to make sure that CJ hears their snide remark.

However, all the jibber jabber in the game isn't just about CJ. San Andreas is a whole state, after all, and people have lives. The locals are not limited to just taunting CJ or throwing out random observations. Citizens and illegal aliens of the state can and will, for the first time, talk to each other about their lives. These conversations can happen anywhere and any time. Observant players can pick up interesting details about life in other parts of San Andreas, like Hashbury or Angel Pine, from the conversations that happen on street corners around the state. If you listen carefully, you'll find that there's all sorts of information that will come your way.

Over the past few months we've given you a taste of what to expect from Rockstar's third PlayStation 2 installment of its juggernaut franchise. But we've shown you just a bare framework of this massive sandbox of a game. If you're a fan of the series, and it looks like there might be a few of you out there, you can be cheered by the fact that the wait is nearly over. And if you're just curious as to what the hype is all about, this is as good a time as any to check in on the GTA phenomenon. Grand Theft Auto: San Andreas ships early next week exclusively for the PlayStation 2.


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Additional ADV Licenses From Oni-con
ADV DVD producer David Williams has posted on Anime on DVD's forums, confirming the earlier reported licenses and noting two others.

Godannar (26 eps)
Onto the North (not final title) (13 eps) (Kita e : Diamond Dust Drops)
Papuwa (26 eps)
Five Star Stories
Ghost Stories (20 eps) (Gakkou no Kaidan)

In addition they also licensed several live action Korean movies:


Guns & Talks
Jail Breakers
Jungle Juice
Marrying the Mafia (aka Marry or Die)
No Blood, No Tears
Public Enemy


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Longtime online anime radio show goes on hiatus.
Online anime talk-show, Artemis Radio has announced that they will be halting their operations temporarilly. In addition to a cessation of new shows, they will be closing their website and taking their archives offline.

Difficulty sheduling times when all the hosts could get to gether, and the cost of maintaining the website have been listed as the primary reasons for the shutdown.

They do state that they do plan to bring the show back, but they do not specify any timeframe or detail.

it says on its site "Artemis Radio temporarily closes its doors.

After a very long run, ArtemisRadio will temporarily be shutting down for a while. As you can see, we rarely have the chance to update this site as much as we would like to. We have tried various methods to maintain a sort of regular shedule, but so far nothing has been successful. So very soon this site will no longer be active, we still own the domain name for several years, and w do plan to bring back the show. However at this moment in time the costs of maintaining the show are too great for how little we work on it. We would like to thank the houndreds of thousands of listeners that have tuned into our show over the year, we thank you greatly and promise we will return, stronger, funnier, and more enlightening in the future!"


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Bandai Announces Steamboy Game
Steamboy, the latest directorial project from Katsuhiro Otomo (Akira), was one of this year's most hyped movies in Japan. And where there's hype and anime, there's sure to be one name in close quarters: Bandai. Today, Bandai announced a PlayStation 2 adaptation of Steamboy, titled simply Steamboy.

In this action game, players take control of thirteen-year-old James Ray Steam who's fleeing those in pursuit of him and the "steam ball" invention that was sent to him by his grandfather. The game lets players experience the latter half of the movie, starting at the base of Steam Castle, as Ray attempts to make his way to his father, Edy's, side. While the background of the game is the same as that of the movie, the game is said to feature an original storyline.
Just as it's the center of the movie's storyline, the steam ball is at the center of the game. Players make use of the steam ball for all sorts of moves, including enemy attacks and a double jump. You'll have to collect gears located throughout stages in order to power up your steam ball, adding new capabilities as you progress.

In addition to steam ball moves, Ray has a number of stock adventuring moves at his disposal, from climbing ladders to opening treasure boxes and pushing crates. In all, you'll be able to make Ray perform fifty moves as you attempt to work your way through all the puzzles in Steam Castle.

The game will also feature numerous mini games which players will have to clear in order to progress. Some of these will require some thought.

Many of the characters from the movie will make an appearance in the game. Heroine Scarlet O'hara takes a major role in the game, working with Ray in some stages. James Lloyd Steam, Ray's grandfather, offers hints to players who communicate with him via devices set up throughout the stage.

The bad guys, Alfred Smith and Jason Stubs, also appear in the game, serving as a hindrance to Ray. These two control the giant mechs which appear at the end of each stage as bosses. Will Ray be able to defeat these giant creatures using his grandfather's invention?

Bandai was showing off Steamboy at the Entama entertainment festival in Tokyo today via a video trailer. The trailer revealed a game that captures the visual feel of the movie, with Ray's animation in particular standing out. How well all the steam ball gameplay elements come together will be determined once we've gotten our hands on the game's controls, of course.

Cooperation from the movie's production staff should ensure lots of bragging rights for Bandai when Steamboy sees Japanese PS2 release in Spring of 2005. The game is currently fifty-percent complete.

what is steam boy

steam boy is about Rei is a young inventor living in the U.K. in the middle of the 19th century. Shortly before the first ever World Expo, a marvelous invention called the "Steam Ball", behind which a menacing power is hidden, arrives at his door from his grandfather Roid in the U.S. Meanwhile the nefarious Ohara Foundation has sent men to aquire the Steam Ball so that they can use its power towards their own illicit ends.
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in other words(the game)

Based on the directorial project from Katsuhiro Otomo (of Akira fame), Steamboy is an action game where players take control of thirteen-year-old James Ray Steam who's fleeing those in pursuit of him and the "steam ball" invention that was sent to him by his grandfather. The game lets players experience the latter half of the movie as well as continue the adventure in an original offshoot storyline, starting at the base of Steam Castle, as Ray attempts to make his way to his father's side. Just as it's the center of the movie's storyline, the steam ball is at the center of the game. Players make use of the steam ball for all sorts of moves, including enemy attacks and a double jump. Collect gears located throughout stages in order to power up your steam ball, adding new capabilities as you progress.

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Five Star Stories and more Licensed
Matt Greenfield announced at Oni-Con yesterday that ADV Films has licensed the following titles:

Diamond Dust Drops (On to the North)
Ghost Stories (20 episode series)
Five Star Stories

It was explained that ADV will not be able to release Diamond Dust Drops under that name, and that a new name will be chosen.

We will be confirming these titles with ADV Films on Monday.

In other Oni-Con related news, the convention has had roughly 2000 visitors Friday through Saturday during their first annual convention. This far exceeds their previous estimates of 800 visitors (these numbers were announced during their Cosplay segment). Pending final numbers, this would make Oni-Con Houston, Tx's largest anime convention.

Note: Regarding some difference in the way the last sentence above can be read, Oni-con, provided the numbers are correct, will be Houton, Tx's largest anime convention. Not Texas's largest anime convention.

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Saturday, October 23, 2004


mood: happy
watching: NGE
reading: akira
playing: photom brave
lising to: breaking the habbit
eatting: fries
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hi guys! i am
watching NGE right now! its a good show, any way October 22, 2004 (Cypress, CA) – Bandai Entertainment announced today the distribution of it’s anime DVD home video properties for the Canadian market. With numerous high profile Japanese animated properties such as Mobile Suit Gundam SEED and Witch Hunter Robin currently on air through Canadian youth broadcaster, YTV – Bandai Entertainment looks to expand the ever growing marketplace for DVD home video sales in Canada.

Canadian Retailers and distributors are encouraged to contact representatives for Bandai Entertainment Canada sales at:

Bandai Entertainment Canada
2000 Argentia Road
Plaza 1, Suite 200
Mississauga, Ontario L5N-1P7
jfelske@targetmg.com
905-812-7539

Bandai Entertainment Inc. is the premier distributor of Japanese animation on DVD home video in North America. The company has distributed notable titles like Cowboy Bebop, Gundam Seed, Witch Hunter Robin, and Wolf’s Rain. Bandai Entertainment Inc. is a subsidiary of Bandai America Inc., who makes the toys for the hit television series, Power Rangers, Digimon, and Mobile Suit Gundam. All U.S. operations are headquartered in a large, ultra-modern facility in Cypress, Calif. Bandai Co., Ltd is the third largest toy company in the world comprising 53 subsidiaries in 18 countries. In addition to toys and children's entertainment, Bandai Co.'s global interests include video game software, multimedia, music and full-length feature films, vending machines, trading cards, candies, and licensed apparel. Bandai Entertainment is headquartered in Cypress, California and additional company and product information is available through our website at www.bandai-ent.com.
WOW I TEYPED ALOT. i am going to eat the rest of thies fries now! BYE!

ok!! that was good! anyway, NEVER PLAY photom brave FOR THE PS2!! YOU WILL BE HOOKED!! well bye!!

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song time!!

Memories concern
Like opening the wound
I'm picking me apart again
You all assume
I'm safer in my room
Unless I try to start again

I don't want to be the one
Who battles always choose
Cuz inside I realize
That I'm the one confused

I don't know what's worth fighting for
Or why I have to scream
I don't know why I instigate
And say what I don't mean
I don't know how I got this way
I know it's not alright
So I'm breaking the habit
I'm breaking the habit tonight

Cultured my cure
I tightly lock the door
I try to catch my breath again
I hurt much more
Than anytime before
I have no options left again

I dont want to be the one
Who battles always choose
Cuz inside I realize
That I'm the one confused

I don't know what's worth fighting for
Or why I have to scream
I don't know why I instigate
And say what I don't mean
I don't know how I got this way
I'll never be alright
So, I'm breaking the habit
I'm breaking the habit tonight

I'll paint it on the walls
Cuz I'm the one that falls
I'll never fight again
and this is how it ends

I don't know what's worth fighting for
Or why I have to scream
But now I have some clarity
to show you what I mean
I don't know how I got this way
I'll never be alright
So, I'm breaking the habit
I'm breaking the habit
Breaking the habit tonight

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