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Saturday, March 5, 2005
in todays post
Hey guys go to
and play nanaca-crash, then tell me your best record. first place is me of couse but every post will have the members S/n, and record.
if you beat my record, your number one.
A little late, but it appears that Little Nemo received a limited theatrical re-release across the United States today. It's airing in Denver, Seatle, Atlanta, Austing, Houston, Delaware and other cities... Little Nemo was originally released theatrically in 1992 and reached a 579 theaters, earning $1.4 million. According to Biggs' Adventure the movie isshowing only on weekends in March at select Regal / United Artists / Edwards theatres.
Based on the classic Nemo comic strips by Winsor McCay. A pioneer of animation, McCay created the first Little Nemo animated movie in 1911.
Hayao Miyazaki and Isao Takahata were attached to this project at first, but left due to "creative differences." Ray Bradbury is also thought to have left the project in its earlier stages.
Little Nemo - Adventures in Slumberland is the first Japanese anime to receive a national (wide) U.S. theatrical release.
Adult Source Media has updated their website with an announcement that they will release the adult anime Zero Sum Game sometime this month. Adult Source Media is already releasing the adult title Daiakuji -The Xena Buster-
Amazon.com has a streaming 11:50 clip of the first episode of Cromartie High School here
ScreenDaily.com is running an article (registration required), stating that Howl's Moving Castle has passed the US$200 million mark at the international box office and that it has "a good chance surpassing Spirited Away’s $265m international cumulative gross."
ScreenDaily however fails to take into account that the US dollar that it is using to measure foreign box office sales has fallen as much as 24% or more in comparison to foreign currencies in the time since Spirited Away's release.
According to Screen Daily, Howl's Moving Castle has earned US$170 million in Japan, compared to Spirited Away's US$234 million Japanese box office gross (73%). However, calculated in Japanese Yen Howl's Moving Castle has earned 17.8 billion yen, compared to Spirited Away's 29.3 billion yen (61%).
The US dollar has fallen 17% from 125 yen to 104 yen since 2001.
Internationally, the difference is even more drastic, in Europe where both Howl's Moving Castle and Spirited Away have earned a significant portion of their non-Japanese box office sales, the US dollar has lost 24% of its value compared to the Euro since its inception on January 1st, 2002.
In order to surpass Spirited Away's international box office sales, with currencies corrected to be equal to their 2001 values, Howl's Moving Castle will have to earn approximately US$310 million or more.
A Variety report (registration required) titled "Disney orders 'Delivery' Kiki delivering to Mouse House" describes Disney's plans for the film. An excerpt:
"Kiki's Delivery Service," a Japanese series of books that was turned into a hit film by Oscar-winning animation helmer Hayao Miyazaki, is becoming an English-language film at Walt Disney Pictures. Screenwriter Jeff Stockwell, who penned the partially animated "The Dangerous Lives of Altar Boys," has been hired to write the new "Kiki" screenplay based on Eiko Kadano's books. The first was published in English last year...
Scottish producer Susan Montford recently teamed with partner Don Murphy to secure the rights. The duo then reunited with Murphy's "League" exec producer, Mark Gordon; all three will produce on "Kiki's." Buena Vista Motion Picture Group topper Nina Jacobson, who bought the project preemptively, will oversee it with theatrical production exec Jason Reed.
Now post your records!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Monday, February 28, 2005
Now playing episode 2. mew T.K.O.
In today episode
*news for next post
about post: hey guys,today we got a look at "Avatar:the last airbender" more anime press releases, and in Vg's we look at some games that are cheap but great! Lets rock
Love Roma, Blame!, Rizelmine, Ultra Maniac and other manga acquired
Del Rey's upcoming release calendar lists Love Roma volume 1 for a August 30th release date.
Meanwhile Amazon.com lists the Blame! manga, Rizelmine and Duan Surk for release from Tokyopop in August.
Amazon.com also lists Ultra Maniac and Tokyo Boys & Girls for release from Viz in July.
Editor's Note: Only Love Roma is a confirmed license at this time.
NY Luvs anime
A report in Ny times about anime:
By Bruce Wallace, Times Staff Writer
Optimistic old guy, that Hayao Miyazaki.
Japan's most famous animator is forever dropping his characters into a world of hurt, a place where potions turn girls into crones and mothers betray their daughters, where war blackens the landscape and cynical adults "forget they ever knew how to cry." Yet by the time he gets to the credits, Miyazaki always finds a way to leave his heroes and his audience caressed by hope.
The 64-year-old director has done it again with "Howl's Moving Castle," which has been pulling in Japanese audiences at a blockbuster pace since its release in late November (an American release is planned for this summer). "Howl's" is Miyazaki's first movie since "Spirited Away," the Academy Award-winning feature that debuted in the U.S. in 2002, and once again he has created a film that offers his antidote to a spiritually ailing world.
It's love, actually. And as usual, precocious children blaze the path to salvation.
"Howl's Moving Castle" presents another installment of Miyazaki's feel-good storytelling, which long ago garnered him comparisons to Walt Disney. Japanese audiences clearly cannot get enough. "Howl's" has been a rocket at the box office, selling 1.1 million tickets in its first two days and 13 million in all through last Sunday.
But Miyazaki's latest success comes at a testing time for Japanese anime, an art form he has done so much to drag from the artistic ghetto into the mainstream. While the rest of the world fetes anime's global cool, some in Japan are wondering if it has peaked creatively.
"Animation studios are surviving, animators are getting better paid, but the quality of new works is not improving," says Mamoru Oshii, a director whose reputation was made on anime's darker side, in chaotic worlds where the apocalypse seems never more than a rogue computer away.
"On the surface, it's thriving," the 53-year-old Oshii said at his Tokyo studio. "But in reality, there's very little new happening." Oshii's anime is edgier — more violent, really — than Miyazaki's family fare. He happily plays Tarantino to Miyazaki's Disney.
Along with manga artist-turned-anime director Katsuhiro Otomo, they constitute what could be called Japan's animation establishment. All released movies last year — each eagerly awaited by devoted fans — in what should have been an anime celebration.
Instead, there is muttering among veteran directors and producers that anime has nothing fresh to offer adult Japanese audiences that have grown up watching their movies.
Listen to Oshii on Miyazaki:
"From a directors' viewpoint, we cannot expect anything new from Miyazaki. He is like a very old man, almost retired now." Or to Toshio Suzuki, Miyazaki's longtime collaborator, on Otomo, whose new anime feature, "Steamboy," will be distributed in the U.S. in March: "There is only one theme in all his films: the conflict between adults and children. It's an old Japanese theme: The child fights against society, fights against evil. Otomo's thinking is rather old." (Otomo declined to be interviewed for this article.)
It is hardly Kobe versus Shaq versus Phil. But the criticism from within is evidence of an unsettling sense that, having acquired a global platform for their art, Japan's animators may have nothing terribly profound to say to the world.
"The tragedies of Japanese anime," Suzuki says, "are not too serious."
Where's the blood?
"I think inside his head Miyazaki wants to destroy Japan," explains Oshii, dressed in baggy jeans and sitting in his studios near Tokyo.
"But even though he knows his generation has created a nasty society, he has this hope that children will make a better world. So he makes movies that families and the children can enjoy.
"And it won't change until he makes the movies he really wants to make: bloody works; lots of bloodshed." Oshii knows blood. When Quentin Tarantino needed a Japanese animator to create a 10-minute anime interlude for "Kill Bill Vol. 1," he turned to Oshii, who produced a gore-fest of butchered bodies.
"I think I am a model citizen in real life, but in my brain, that's different," Oshii says with a big smile. "Everybody has a fantasy of doing something bad. Sometimes I want to launch missiles into every building in Tokyo, so I create a movie like that. I am making films about what I am thinking about: missiles hitting buildings.
"But Miyazaki is hiding. He has a passion to destroy Japan, but he's not making what he really wants to make."
Oshii is the godfather of a futuristic anime style called cyberpunk, and the synapses of anime fans are still quivering from his "Ghost in the Shell 2: Innocence," released last year to great fanfare in Japan and a more cautious critical endorsement in the U.S.
The film resumes the plot of his 1995 cult hit "Ghost in the Shell," praised by the Wachowski brothers as their inspiration for "The Matrix." The sequel trails Batou, a Descartes-spouting lug of an anti-terrorist cop as he wends through the morally weary world of 2032. He is trying to find out why gynoids, robots custom-built in female form for sexual company, have gone on a murderous rampage. But Batou is a human spirit living in a mechanized body. And he lives in a time when the bad guys can hack into your brain and download phony ideas and memories just to mess with you.
Along the way, Oshii indulges in his artistic fetish for sex and violence spiced with philosophical riffs on the dire state of mankind. It is a creepy vision: a bleak world where distinctions between robots and humans have been all but erased — and humans are not much worse off for it. "Humans are hopeless," Oshii says. "We have to admit it."
Oshii is the anti-Miyazaki. The directors make movies with as much in common thematically as "The Wizard of Oz" and "Blade Runner." And that may explain Miyazaki's better acceptance on the U.S. side of the Pacific, where he has forged an alliance with Disney (naturally), while Oshii's films have enjoyed critical praise but smaller audiences.
"Miyazaki always says animation is for children, so it should have a happy ending," says Suzuki, the director's creative partner, who handles almost all of Miyazaki's media interviews. "Other Japanese creators, especially film directors, manga and authors, are all writing about the apocalypse.
"Miyazaki stands out because he makes films that are more amicable, films about love."
Yes, if you want to take the kids to the pictures you're going to pick "Howl's Moving Castle" over "Innocence." Adapted from a children's book by British fantasy author Diana Wynne Jones, the "Howl's" tale of teenage Sophie and the Pan-like wizard of her affections has elements well suited to Miyazaki.
A lonely teenage girl with a dead father and a dead-end life. A sorceress who turns her into a bent old woman. And the charming but decadent Howl, living in a clanging bucket of a moving castle that is propelled by a fire demon.
Unlike Hollywood animation, in which computers have conquered all, Miyazaki's work still relies on his animator's pencil to give the film its look. The result is a gorgeous — if sometimes confusing — dance of imagination.
In Japan, the release of "Howl's Moving Castle" has been a cinematic event. The film was the country's top-grossing film in 2004, though it was not released until Nov. 20, a juggernaut that few critics are prepared to throw stones at as it passes.
"People don't criticize Miyazaki openly," says Yoshio Shirai, the former editor in chief of the leading Japanese film magazine Kinema-Junpo. "They practice self-censorship because they are afraid of losing their position." Shirai argues that Japanese critics fear being cut off by Miyazaki's studio, and thus fail to point out such flaws as hard-to-follow plots that befuddle children.
Indeed "Howl's" story line is not always coherent, nor relentlessly upbeat. There is a contorted Good-versus-Evil struggle for the wizard's soul, and a state of war is the bass line in the background that occasionally bursts onto the screen in full crescendo. Miyazaki draws frightening airships that blast and scorch his beloved landscapes.
But it all turns out in the end.
The resolution comes with a rare (for Miyazaki) screen kiss that frees Sophie and Howl to soar in each other's arms against the wind.
Studios also contrast
If there is any common ground between Oshii and Miyazaki it lies with Suzuki, one of Japanese anime's wise men. His influence on the Japanese industry is pervasive: Suzuki produced both Oshii's "Innocence" and Miyazaki's "Howl's." He calls both men friends.
Unlike his dark anime visions, Oshii is cheerful and easygoing in person, while "Miyazaki's personality, on the other hand, is very pessimistic," says Suzuki. "Miyazaki has to put a brake on his thinking" when making a movie to get those happy endings.
The directors' stylistic differences are evident in their studios, both situated in gray suburbs outside Tokyo. Miyazaki's Studio Ghibli, a place of polished wood floors and state-of-the-art production rooms, operates at a corporate hum. But Oshii's young Production IG animators work in quarters that resemble a chaotic college dorm.
Dozens of anime TV and film production houses clog the area, feeding a passion for the genre that helped the animation industry claim six of last year's 10 top-rated Japanese TV shows. That high volume is swamping the U.S. market, where observers say the lack of coherent mainstream marketing and the absence of powerful lead titles is hurting anime.
Outside of Miyazaki's movies, which Disney is marketing to a wide audience, anime sales are being damaged by the high number of titles competing for cult buyers in an expensive retail DVD market, says Trulee Karahashi, of the Society for the Promotion of Japanese Animation in Anaheim.
As a result, while manga (comic book) sales are booming in the U.S., anime has hit a wall in the American market, though Karahashi says establishment directors like Miyazaki and Oshii are the anime equivalents of Spielberg and Lucas.Oshii sees himself as the rebel of the pair, but the rebellion remains mostly in his head. He may have been a leftist radical in the 1970s, "closer to the terrorists than the people chasing them," he says. But then, his current anime hero is a cop in the anti-terrorist squad.
Oshii too balks at making concessions to predictability in his storytelling — it takes good concentration to keep up with Batou's philosophical tripping.
"I'm very good at creating pictures, but I don't like over-edited films," Oshii says. "There's a belief we have to amuse the audience. But if 'Innocence' is hard to understand, it's because I want the audience to step up and think about certain themes." No wonder his script perplexed Hollywood executives. With Oshii in tow, Production IG head Mitsuhisa Ishikawa made the rounds at Warner, Fox and finally DreamWorks. "Nobody could understand it," Ishikawa says, recalling the story pitches.
At DreamWorks, Jeffrey Katzenberg didn't like the script either. But he liked the look of a two-minute trailer Oshii had put together and offered to provide a screenwriter while "taking Oshii's suggestions on board," says Ishikawa.
"That was an important moment," the producer says. "They were telling us: 'We know what sells in the U.S.' And I was torn. Should I take Oshii's side? Or take the money?" In the end, Oshii's script remained, and Katzenberg made a deal to distribute the film.
"Look," Ishikawa continues. " 'Innocence' is even difficult for me to understand. But I trust Oshii's talent. And if you dilute it for an American audience, it wouldn't be cyberpunk anymore."
Perhaps the obsession with having neat plots and tidy endings is the West's problem. The Japanese seem far less perturbed by Miyazaki's confusing plots or Oshii's surrealism.
"Western interviewers always ask me: 'What is the ghost?' " Oshii says with a laugh. "Japanese people understand there is a ghost in everything — in your PC or your car. What Japanese interviewers want to know is why Batou has a dog." This crisis of confidence, then, may be simply the growing pains of an art form that has come out of the East and is not prepared to file down its edges to meet Western expectations. The look may seem internationalized, with Miyazaki's Sophie running through Middle Europe's town squares. But postwar Japan has always imported Western elements and internalized them. Miyazaki and Oshii are making Japanese films, with Japanese themes. And they are drawn primarily for an audience coping with the stresses of 21st century Japan.
"Japan now has no hope in general," Suzuki says. "It's the reason Miyazaki's films are so popular here: His films give the audience the energy to live.
"Miyazaki is saying that no matter what era you live in, beauty exists. And though the audience expects to see some kind of destruction in the film, in the end, they know he will give them hope."
Avatar:the last airbender reviwe
yes Avatar, I nick "anime" that is above tekken, and rion but below other anime. This suckfest has even the kiddies crying. First Fagatar, why should we call you an anime, action is like 10 secs. long. I seen more action in spongbob.
plus the story is shit. "ohh i am a water bender! ha! i am a fire bender, DIEEEEE!" <---- why cant that be in story, it would get a seven. one word dull
a 3.5 out of ten
[flame djude] i will chach da Avatar.
[kidotaku] i will catch some thing better on tv.
thats all folks
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Saturday, February 19, 2005
Now playing episode 1
topics in Today's post:
*picture of the week
*poll of the week
*check up or shut up
*Video Game corner
Main Post:All Episodes of Fma: SPoiler Warning!!!!!!!!!!!!!!!!!
This Is all the Episode guides!! for all episodes!!!
Ever a preview of the 2nd move!!!
And a spiche wall paper just for the fans! Stick in and stay close
because you dont want to miss this offer only from KidOtaku!!!!
ANIMENEXT MATCHES TSUNAMI RELIEF DONATIONS
AnimeNEXT, the largest independently organized anime convention in the New York metropolitan area, has announced a campaign to make donations to UNICEF, The United Nations Children’s Fund, for tsunami victims in South East Asia. Douglas Lu, President of Universal Animation, the non-profit group that organizes the event, said, "The mission of Universal Animation and AnimeNEXT is to bring awareness of Japanese and Asian culture to our attendees. I thought getting donations to UNICEF, would be a great way to make our attendees aware of the plight of tsunami victims."
AnimeNEXT will match the donations made from their website, up to $5000. Lu added, "AnimeNEXT is a fan-based not-for-profit organization. I can’t think of a better way to exhibit good will and bring some understanding of what has happened in Asia."
Donations can be made directly at AnimeNEXT’s website, www.animenext.org. These donations will go right to UNICEF. AnimeNEXT was careful to choose a charitable organization that everyone would be familiar with and is aiding victims of the tsunami directly.
With the immediate survival stage of the crisis response largely — and very successfully — completed, UNICEF expects to spend a minimum of $300 million on tsunami recovery over the next 36 months. This longer-term effort will include the restoration of schools, health centers, safe water systems and other fundamental services that keep children alive and well.
Your money can help children in the following ways; $5 can provide an emergency health kit for one person for three months, with medical supplies and drugs to cover basic health needs, or $87 can provide a basic family water kit for ten households, with detergent, soap, wash basin, towels, bucket and water purification tablets.
Universal Animation, the non-profit group that organizes AnimeNEXT is a 501(c) (3) non-profit organization dedicated to promoting the appreciation of Anime and Manga in the United States. Founded in 2002 in NYC, Universal Animation is responsible for planning AnimeNEXT, which is held annually in the Tristate (NY/NJ/CT) area. Universal Animation is an independent organization with no affiliation to any commercial entities.
The Board of Directors is composed of professionals in many disparate industries, including Finance, the US Government, Education, and Information Technology.
Dates: June 17-19, 2005
Venue: Meadowlands Expo Center
Hotel: Holiday Inn Meadowlands
VIZ TO RELEASE HIGHLY ANTICIPATED FULLMETAL ALCHEMIST MANGA
Original manga series that inspired popular anime program to be the first of several unique related offerings due for release this year
San Francisco, CA, February 18, 2005 – VIZ, LLC, which recently announced its upcoming merger with ShoPro Entertainment, Inc. to form one of the entertainment industry's most innovative, comprehensive manga and animation licensing and publishing companies, has announced the highly anticipated debut of the manga for FULLMETAL ALCHEMIST, due for release in May 2005. The graphic novel by Himoru Arakawa will be rated “T” for teens with an MSRP of $9.95.
FULLMETAL ALCHEMIST is one of the most successful and popular on-going manga titles, selling more than 8 million copies to-date in Japan. The mystic blend of art, magic and science that is alchemy is the basis for FULLMETAL ALCHEMIST. The story begins with two young brothers named Edward and Alphonse as they try to use an alchemy technique called "human transmutation" to raise their mother from the dead with tragic consequences. As a result of a miscalculation, fifteen-year-old Edward loses his left leg and fourteen-year-old Alphonse loses his entire body. Immediately after the accident Edward sacrifices his right arm to save Alphonse’s soul, which is transmuted into a suit of armor that becomes his new body. Edward replaces his missing limbs with a biomechanical technology called auto-mail that gives him a new bionic arm and leg. The action begins as the pair heads to Central City in search of the Philosopher’s Stone, an object of immeasurable power and the only thing that can return the siblings to their natural states. But in this futuristic alternate world, the use of alchemy is widespread. Evil forces seek the magical stone and will use any ruthless means to try and thwart the two brothers from reaching their goal.
FULLMETAL ALCHEMIST began in 2000 in the pages of renowned video game manufacturer Square Enix’s monthly RPG (role playing game) manga magazine, Shonen Gangan. The popularity of manga, which is still ongoing, inspired the 51-episode anime series and a vast collection of related merchandise that include video games, action figures, apparel and a trading card game. A FULLMETAL ALCHEMIST video game for PS2 was released domestically in January 2005 by Square Enix and a full-length feature movie is now in production for future release.
“VIZ is thrilled to have acquired the rights to bring the compelling action and drama of the FULLMETAL ALCHEMIST graphic novel series to North American audiences.” states Anthony Jiwa, director of marketing for VIZ. “Based on the success of the anime series in North America and the ongoing anticipation by fans for the release of the unique manga series that was it’s inspiration, we expect FULLMETAL ALCHEMIST graphic novels will find success among teens and young adults and look forward to gaining the interest of new fans and delighting old ones.”
The anime series of FULLMETAL ALCHEMIST, based on the manga, currently airs on Cartoon Network’s Adult Swim and has captivated a dedicated legion of fans in North America and generated great anticipation for the debut of this graphic novel. VIZ will further support the debut with a series of FULLMETAL ALCHEMIST novelizations due out in October 2005, and a hard cover, full color ART of FULLMETAL ALCHEMIST to be published in November.
About VIZ LLC/ShoPro Entertainment
Headquartered in San Francisco, CA, VIZ, LLC and ShoPro Entertainment recently announced their upcoming merger to become one of the most comprehensive and innovative companies in the field of manga publishing, animation and entertainment licensing of Japanese content. The new company, whose name will be announced shortly, will be owned by three of Japan’s largest creators and licensors of manga and animation, Shogakukan Inc., Shueisha Inc. and Shogakukan Production Co., Ltd. (ShoPro Japan).
VIZ/ShoPro Entertainment is a leader in the publishing and distribution of Japanese manga for English speaking audiences in North America and a global licensor of Japanese animation. The new company offers an integrated product line including magazines such as SHONEN JUMP and SHOJO BEAT, graphic novels, videos, DVDs, audio soundtracks and develops and markets animated entertainment starting from initial production, television placement and distribution, to merchandise licensing and promotions for audiences and consumers of all ages.
Contact VIZ/ShoPro Entertainment at 295 Bay Street, San Francisco, CA 94133; Phone (415) 546-7073; Fax (415) 546-7086 and web sites at and www.ShoPro-entertainment.com and www.VIZ.com.
AnimeSuki has stated on their front page, " AnimeSuki sees ShoPro only as a middle-man and not an anime company which releases anime themselves. As such we're not marking it licensed yet." ShoPro, which has acted as a "middle-man" in the licensing business up until now, recently announced that it would be merging with sister company Viz, LLC to form a single company handling licenses, video releases and manga releases
Japan box office 1
Weekend of February 5th and 6th:
This Week Last Week Title Country Week
1 2 The Phantom of the Opera USA 2
2 1 Ocean's Twelve USA 3
3 N/A You've Got A Call 2 (Chakushin Ari 2) Japan 1
4 N/A Alexander USA 1
5 3 Howl's Moving Castle Japan 12
6 4 Year One in the North Japan 4
7 N/A The Notebook USA 1
8 5 Tokyo Tower Japan 4
9 6 Prince of Tennis: The First Game Japan 2
10 9 Finding Neverland USA
Title Country Week
1 1 The Phantom of the Opera USA 3
2 2 Ocean's Twelve USA 4
3 N/A The Bourne Supremacy USA 1
4 5 Howl's Moving Castle Japan 13
5 4 Alexander USA 2
6 6 Year One in the North Japan 5
7 3 You've Got A Call 2 (Chakushin Ari 2) Japan 2
8 7 The Notebook USA 2
9 N/A The Grudge USA 1
10 9 Prince of Tennis: The First Game Japan 3
Whats howling castle
A plain young hatter named Sophie has her life changed when an evil witch transforms her into an old woman. Unable to face her face her family in such a condition, Sophie runs away in search of a way to become young again. Along the way, Sophie helps a turnip headed scarecrow, who repays her by leading her to the moving castle owned by the dreaded wizard Howl. There she befriends Howl's apprentice Marker, Howl's fire demon Calucifer, and eventually, Howl himself. Sophie then becomes the castle's cleaning lady in an effort to not only find the solution to her problem but to save Howl from his own terrible secrets as well.
Sophie Hatter, the eldest of three, is apprenticed to make hats for the people of Ingary, a place where spells, magic cloaks, and seven-league boots exist. She and all the young girls are warned to stay inside or be taken by Howl, the evil wizard whose black castle can be seen moving through the hills. After an encounter with a witch and with a spell cast on her to make her an old woman, Sophie goes to seek adventure. She heads towards Howl's moving castle where she will encounter things she had never imagined.
Director: Hayao Miyazaki
The way woman dress
and the way men way them to dress
Poll of the week
Berserk or Gantz
D)Both Iz Teh Bezt
check up or shut up
-de gozaru is a phrase most Rurouni Kenshin fans will recognize. It is a somewhat archaic form of desu (to be). People who speak some Japanese will probably recognize a form of this verb from such expressions as omedetou gozaimasu (congratulations) and ohayou gozaimasu (good morning).
Because of its archaic style, -de gozaru is often associated with historical drama. As mentioned above, Kenshin uses -de gozaru continuously, and it can occasionally be heard in Akira Kurosawa's films, such as Ran and The Seven Samurai.
Use of -de gozaru is more or less similar to desu, for example: "Watashi wa Tanaka desu" (I am Tanaka) is equivalent to "Watashi wa Tanaka de gozaimasu". gozaimasu is a more polite form of the verb than the dictionary form, gozaru. Since desu is the all-purpose verb in Japanese, it is not surprising to hear -de gozaru coming so often from Kenshin.
As a final note, it's probably worth mentioning that -de gozaru and desu both mean "to be" in the sense of "equals", as in "I am Tanaka", above (me = Tanaka). They do not appear in the sense of "to become", such as "I want to be a teacher" which would be formed with naru (Watashi wa sensei ni naritai). They are not used either in the sense of location, such as "I am in Kyoto", which would be formed with iru (Watashi wa Kyoto ni imasu).
This Japanese insult is similar to baka but also a little different: it is closer to "mentally retarded" than to the "jerk" meaning often associated with baka.
As an example, "Ahou" is also the name of the mystic force found in the anime Photon. And it isn't a coincidence that the main character, Photon, who possesses great Ahou power and/or is impervious to it, seems indeed to be a little dim-witted. "Ahou" could then be taken to refer to "the power of stupidity".
ok, to see an episode guide , E-mail me and become a kid insider! Now i am still thinking if i should mail stuff for free. but how to sign up:
Email me with :
What should i E-mail you for:
Thats it. signing up ends Nov. 2005
You have intill then to join.
Three things to sign up for:
A kiddo Helper helps me find news of any kind, i am not rich but i will give you cirdet.
Helps me makes sigs and more.
Sign up THIS WEEK OR NEXT WEEK TO GET A FREE FMA WALLPAPER AND MOVIE TRAILER
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Wednesday, February 16, 2005
Due to busyness(of school video games anime and i ahve to cram home work somewhere) the site will be updated every saturday. Dont worry tho. i just wont give you a shitty post to read every saturday. Heres the new order of the post
*picture of the week
*poll of the week
*member of the week
*check up or shut up
*Video Game corner
Ok to explan all that we know what Anime news,episode guides,my week ect. well in the thing " email reader, i read my e-mail, every E-mail i get.teh tech is where i help you with your compter, or tell you things about the comp you didnt know. check up or shut up is a word guide or dickshinary.Music madness!!, is when i talk about music.Manga preview-er is where i talk about Manga come in a monuth or where ever. and VG corner, is where i talk about cheat codes, walkthrougths, rewives and stuff like that for video games. Now you can E-mail me for help on a video game, episode guides, Tech but as of now do not PM me, unless i PM you first.
Q:> How will i know that stuff like my week will be in the post
A:>The list on top will be on every post if you see some thing not on the list "my week" ect; that means i didnt post it.
Q:> what if i PM you about "tech Q&A"
A:> i wont read it
Q:> How much Anime news will be in a post.
A:> 5 Or more
Q:> how will you get all this info
A:> I get most but i will have "Kid webmasters" to help me, but i am poor so they will only get cedit, or kid points
Q:>What are kid points
A:> Points, so when i have a give away, will be most likey the winner, if you have alot of points that is
If you have quistens Ask me, you can PM me on quisten about my styem up to saturday, this week, then you have to E-mail me.
Cartoon Network Unveils New Shows, Original Programming Franchise and Acquisitions at 2005 Kids Upfront Presentation
In 2005, Cartoon Network will telecast brand new series and acquisitions, launch an original programming franchise for young viewers and their parents and support a healthy lifestyle initiative, it was announced today at Cartoon Network’s Upfront presentation to advertising executives and the media in New York. Cartoon Network will air more than 400 new half-hours, including five new animated series, new episodes of returning original series and new acquisitions.
“We had success in 2004 with an emphasis on providing hundreds of hours of new programming and establishing new hit series, which, in conjunction with our dayparting strategy and a new on-air look, resulted in our best year ever with boys 6-11, kids and boys 2-11 and tweens. In 2005, we will increase the new programming on our air with five Cartoon Network series, new acquisitions, an original programming block for our youngest viewers and a pro-social campaign to increase kids physical activity,” said Jim Samples, executive vice president and general manager, Cartoon Network. “I’m confident that, with our exciting new programming, we will continue to grow in 2005.”
On Monday, Feb. 21, Cartoon Network will launch a national healthy lifestyles initiative targeted to kids 6-14 entitled GET ANIMATED, a comprehensive on-air, online, print and off-channel campaign. The branded program will tap the network’s roster of original cartoon characters and distinctive 3D on-air environment to communicate positive lifestyle messages through multiple PSAs to air in Cartoon Network’s morning, afternoon and prime time dayparts.
Cartoon Network also announced the development of the Untitled André 3000 Benjamin Primetime Series. Created by André 3000 and the master of cool kid TV, Tommy Lynch of “Lil Romeo” fame, this hotly-anticipated primetime half-hour comedy is the first animated series with a uniquely Southern sensibility. The central character takes on near-mythical status as he returns to his hometown of Atlanta and gets caught up by a diverse collection of kid outcasts who swirl in and out of his life. This is a world of colorful characters, vibrant neighborhoods and engaging storylines—layered, of course, with great music. A smartoon for humanity, the show uses the uncommon touches of common people to hold up a mirror to the world we all live in. The series is produced by the Tom Lynch Co., André Benjamin’s production company, Moxie Turtle, and Cartoon Network.
Highlights of Cartoon Network’s announcements are as follows:
New Original Programming Franchise:
Tickle U: This new programming franchise, Tickle U, will focus on developing, nurturing and valuing a child’s sense of humor, an essential aspect of a happy, well-adjusted child. The franchise’s newly developed and acquired series also will be packaged within a distinctive, cohesive on-air environment with a live host. Aimed at kids 2-5, Tickle U will air weekdays from 9-11 a.m. (ET, PT) with fun, funny and fearless animated programming presented by its host, Marty, an adult with a kid’s unlimited imagination and big heart. Marty will inspire kids to sing along, play and, most importantly, laugh with him and his characters. Tickle U will be set in Marty’s cool, bright and slightly askew workshop where he can build and fix anything. Throughout the block, Marty will engage kids with comedic skits and activities that will let kids be kids while developing a sense of humor and self-esteem.
Krypto the Superdog: Premiering on Cartoon Network on weekdays beginning Monday, April 4, at 9 a.m. (ET, PT), Krypto the Superdog chronicles the comedic canine adventures of Metropolis’ day-saving super dog from the planet Krypton. Krypto jettisons to Earth after orbiting countless years in space as a test-pilot puppy aboard a malfunctioning rocket ship built by Superman’s father. Landing astray on unfamiliar terrain, the fully-grown Krypto swiftly seeks out companionship on Earth and flips over Kevin Whitney, a young boy who also longs for friendship. Endowed with an amazing array of superhero powers, ranging from heat vision to super strength to flying, Krypto partners with best pal Kevin to fight threats to the safety and well-being of the people and animals of Metropolis. Krypto the Superdog will provide a lead-in to Tickle U when that franchise launches in August.
The Life and Times of Juniper Lee: From Judd Winick, comic book auteur and former The Real World: San Francisco cast member, this animated comedy-adventure packed with an array of characters from both the real and fantastical world, will premiere Sunday, June 5, on Cartoon Network. The star of the series, Juniper Lee, has afterschool activities and hobbies like any other 11-year-old, but on top of yearbook staff and guitar lessons, Juniper is responsible for maintaining the equilibrium between the world of magic and humanity. In addition to her everyday pre-teen escapades, Juniper is the Te-zuan-ze, the Protector. For generations, a member of her family has had both the honor and burden of keeping the balance between the real and magical world. Now it’s Juniper’s turn, and it’s not easy. But Juniper is equipped with the strength of 10 people and highly skilled in magic, so a little monster butt-kicking is no match for her.
Camp Lazlo: This 30-minute animated comedy is scheduled to debut in July during Fridays, Cartoon Network’s signature weekend franchise. Lazlo, star of the upcoming series, is a monkey who wreaks good-natured havoc on his highly structured summer home, Camp Kidney. It has everything a camper could want: rustic cabins named after all the famous beans (like soy, garbanzo, jumping and cocoa); a beach for aquatic fun; a campfire pit; a loudspeaker for blasting music to all the campers; and a mess hall. On top of that, there’s one uptight moose, Scoutmaster Lumpus, running the whole thing. Lazlo’s friendly mischief-making, wacky camp shenanigans and a budding, confusing relationship with a very cute mongoose named Patsy Smiles, drive the action in the new series from Joe Murray, creator of Rocko’s Modern Life.
IGPX: IGPX (The Immortal Grand Prix) is set to debut in November and takes viewers inside the world of the “Immortal Grand Prix” with a team on their way to the championship race. For the new series, Cartoon Network partnered with Production I.G., the famed Japanese animation studio responsible for Ghost in the Shell and animation sequences in Kill Bill. The year is 2048 and the “IGPX” has become the world’s most-popular sport. It’s so big that an entire city was built for the racing industry and competitions are held on a huge, 60-mile track called “The Big Eye.” Two teams of three robots, each with a human pilot, race at speeds greater than 350 mph for the checkered flag. Team Satomi, a crew of amateur pilots, has just won a minor-league championship and now find themselves vaulted into the sport’s highest level- the IG-1. Now, the untested rookies of Team Satomi must overcome impossible odds and beat the world’s most skilled pilots (and ruthless opponents) in the planet's biggest event, the “Immortal Grand Prix.”
My Gym Partner is a Monkey: In Cartoon Network’s new animated series My Gym Partner is a Monkey, going to school almost literally becomes a trip to the jungle. Through an administrative mix-up (a typo changing “Lyon” to “Lion”), 12-year-old Adam Lyon becomes the only human student at Charles Darwin Middle School, where the animal inhabitants of the local zoo and aquarium send their kids. With signs that warn, “Do Not Eat the Other Students,” Adam has his hands full just making it through middle school alive. Fortunately, Adam meets Jake Spider Monkey, and the two become fast friends. However, Adam is quick to discover that having a monkey as a best buddy is as crazy as it is fun. The half-hour series, from creators Julie McNally Cahill and Tim Cahill, will debut in early 2006.
New Episodes of Returning Series:
Star Wars: Clone Wars: The Emmy Award-winning series will return with five new 12-minute episodes on Cartoon Network beginning Monday, March 21, setting the stage for the upcoming feature film Star Wars: Episode III Revenge of the Sith. In the final installment of the series, a group of Jedi Knights is being decimated by a seemingly indestructible new enemy, the enormous and powerful General Grievous. As the new chapters begin, the Jedi must change their strategy to defeat General Grievous and keep the Separatist movement on the defensive. Star Wars: Clone Wars is produced and directed by Genndy Tartakovsky, the creator of the hit Cartoon Network series Samurai Jack and Dexter’s Laboratory. The new episodes of Star Wars: Clone Wars will air nightly at 7 p.m. (ET, PT) Monday, March 21-Friday, March 25.
Foster’s Home for Imaginary Friends: Cartoon Network’s top series for 2004 will return with its second season in May, continuing the adventures of Mac, a normal 8-year-old, and Blooregard Q. Kazoo, his Imaginary Friend. The shy Mac has the perfect alter ego in Blooregard, the impulsive and brash creature who lives at Foster’s Home for Imaginary Friends, a haven for such wayward Imaginary Friends as Wilt, Eduardo, Coco and others who have been separated from the kids who invented them. Created by Craig McCracken, who also delivered the mega-hit The Powerpuff Girls, additional new episodes of Foster’s Home for Imaginary Friends will air in September.
Hi Hi Puffy AmiYumi: One of Japan’s biggest pop music acts will return to Cartoon Network for a second season in June. Hi Hi Puffy AmiYumi follows the adventures of two very cool, but very different, pop stars as they travel from gig to gig or just hang out in their hometown of Tokyo.
Totally Spies: Cartoon Network will air 26 more episodes of Totally Spies during its block of Sunday night action-comedy series. The new season begins on Sunday, March 6, at 8 p.m. (ET, PT). When they’re not studying, shopping or trying to impress boys, three normal teen girls, Sam, Alex and Clover, travel the world on behalf of W.O.O.H.P., the World Organization of Human Protection, in Totally Spies.
Atomic Betty: To her friends and family, Betty is the sweet and brainy girl next door. But when the galaxy beckons, she sheds her humdrum persona and becomes “Atomic Betty, Galactic Guardian and Defender of the Cosmos.” The first of 26 new episodes of Atomic Betty will air Sunday, March 6, at 8:30 p.m. (ET, PT), following Totally Spies as part of Cartoon Network’s Sunday night girl-power extravaganza. Atomic Betty will air daily beginning in summer.
Codename: Kids Next Door: The exploits of five pint-sized secret operatives will begin again with a new season on May 6. Additional episodes premiere in September.
The Grim Adventures of Billy & Mandy: The macabre and humorous series about a boy, a girl and their best friend, the Grim Reaper, will return on April 1. Another season begins in October.
Ed, Edd n Eddy: Produced by creator and executive producer Danny Antonucci at aka Cartoons in Vancouver, the series, which made its debut in 1999, will air new episodes in October.
Teen Titans: Seventeen new episodes bring new and exciting changes for the Teen Titans in 2005. Cyborg has a final showdown with Brother Blood and the Teen Titans move to a new tower with five new members. This year, Aqualad, Bumblebee and Speedy pitch in to help the Teen Titans.
Justice League Unlimited: This season, Black Canary, Shayera, Vigilante, Vixen and The Question step up to face such villains as Lex Luthor, Felix Faust and Tobias Whale. And Superman takes on Cadmus in a battle that will determine the future of the league. Twenty-three new episodes will air in 2005.
D.I.C.E: D.I.C.E (DNA Integrated Cybernetic Enterprises) is a large organization established to deal with emergencies occurring throughout the Sarbylion galaxy. D.I.C.E F-99 is the only unit comprised entirely of highly trained kids. When a problem arises in the Sarbylion galaxy, D.I.C.E is called to the rescue. And when their special training isn’t enough, they rely on their Dinobreakers to help get the job done. Twenty-six episodes will air in 2005.
Dragonball GT: Goku, Trunks and Pan set out on their quest to recover the bizarre Black Star dragon balls, which were scattered across the entire galaxy after Goku was transformed into his boyhood state. If Goku cannot succeed in collecting the dragon balls, the planet on which the wish was made will explode. Goku has only one year to save the Earth. The quest continues with 16 new episodes in 2005.
Duel Masters: The animé series about Shobu, a master of an engrossing playing card game who can bring the cards’ creatures to life, will return in March with 26 new episodes.
Code LYOKO: Cartoon Network has acquired 26 additional episodes of the animated series that blends traditional 2D and 3D animation. Code LYOKO tells the story of a group of students who uncover a parallel digital world named LYOKO that is threatened by a deadly virus that could ultimately destroy Earth.
Zatch Bell: The new series takes viewers to the world of good and evil demons as Zatch Bell seeks to become the benevolent king over all of the demons that have come to Earth to conduct the ultimate battle. Reluctant as he may be to fight against the evil demons, Zatch battles his adversaries with the help of his human friend, Kory. The power of the duo grows stronger as their relationship develops. Cartoon Network has acquired 52 episodes of Zatch Bell, which will debut in March.
One Piece: A boy, whose body has the properties of rubber, and his friends are on the search for the treasure left behind by a pirate king called “One Piece.” Whoever finds this treasure will become King of the Pirates. One Piece will begin in May.
Naruto: Twelve years ago, a nasty demon decimated a village but was contained in a baby who is now a student at a ninja academy. But this antisocial boy does not know that he is possessed. As he evolves as a ninja, his inner demon gives him more and more powers. To become a master ninja, he must learn to control his powers without destroying those around him. The series is scheduled to air in third quarter.
Bobobo-bo Bo-Bobo: In this silly action series, BoBoBo can talk to and understand hair. With the help of his blond hair, he is out to save the land from the Hair Patrol posse and their leader, Baldy Bald, who is forcing everyone to be bald. The action series is scheduled to air in fourth quarter.
New Greenlights of Existing Series:
The Grim Adventures of Billy & Mandy, created by Maxwell Atoms at Cartoon Network Studios, has been given the greenlight for an additional season, its fifth, which will bring the series up to 65 total episodes. There will also be a 2005 Christmas special.
Codename: Kids Next Door has been given the greenlight through its sixth season, which will bring the series up to 78 episodes.
Ed, Edd n Eddy will return with another holiday special for Halloween, Ed, Edd n Eddy’s Boo Haw Haw. The show has been given the greenlight to 78 episodes.
Teen Titans: The series has been given the greenlight for a fifth season. The additional 13 episodes will bring the total up to 65.
Justice League Unlimited has been given the greenlight for a third season of 13 episodes, for a total of 39 episodes.
Duck Dodgers, starring Daffy Duck and Marvin the Martian as interstellar adversaries in the distant future, has been given the greenlight for 13 additional episodes, which will take the series to 39 total episodes.
Cartoon Network, currently seen in 87.3 million U.S. homes and 160 countries around the world, is Turner Broadcasting System, Inc.’s 24-hour, ad-supported cable service offering the best in animated entertainment. Drawing from the world’s largest cartoon library, Cartoon Network showcases unique original ventures such as Foster’s Home for Imaginary Friends, Codename: Kids Next Door, Teen Titans, The Grim Adventures of Billy & Mandy, The Powerpuff Girls, Samurai Jack, Ed, Edd n Eddy and other Cartoon Cartoons. Cartoon Network also features Adult Swim, its signature late- night block of animation for grown-ups. Since its launch in 1992, Cartoon Network has remained one of ad-supported cable’s highest-rated networks. Cartoon Network’s Web site is located at www.CartoonNetwork.com.
Turner Broadcasting System, Inc., a Time Warner company, is a major producer of news and entertainment product around the world and the leading provider of programming for the basic cable industry.
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Monday, January 24, 2005
whats a kid insider?
i was thinking of people signing up by E-mailing me there name age user name, and so on. then every month you can win stuff like "naruto anime dvds and Gn's"
plz tell me if its a good idea.
Next kid insider update: march
Metal Gear Solid 3: Snake Eater review.
what if i told you this was the best game of 2004. you would think i was lying right? WRONG! Metal Gear Solid 3 is easyly the best game of last year. with the supera story, and gameplay. but there is alot of yang to this yin too. most of the bosses have no depth whatsoever.. they show, they die and then you reture to gameplay ... mgs1 had characters like psycho mantis and sniper wolf who carried on and on about their pasts and even had conversations with snake... in this one they show up and say stuff like "ah ima gonna kill ya!!! arggggh oooh ahh the pain the fury the rage ahhhh" thought the story is still there, which is the best thing about every Mgs video game. with its great gameplay, pretty good boss battles (thought lacking boss past and story) good story, great sound, Graphics and cool extra's Metal Gear Solid 3: Snake Eater will keep your fingers rapped on that dualshock 2 weeks.
Funfactor: 4.5 9out of 5.0)
-bosses are dense
-If new to Mgs, most likey dont buy
-not really fun for most gamers.
+A must buy for anyone looking for a good survial game.
Rewards(given by kidotaku): Game of the year 2004(ps2), best action game(ps2), best survial game(ps2), Game of the year 2004 (overall)
A 9.25 out of 10.00
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Monday, January 17, 2005
you might be woundering why i havnt been on latey, well its because.....
[Naruto] the code, i forgot.
yes i forgot my code.
BLEACH IS HERE!!! Voulme 5 of bleach where chad finds out he can a magic [thing]with his arm. maybe an arm sheld, or an arm sword, or both!
In Hikaru no Go, Vol. 3 Akira is beginning a new school year at Kiao Middle School later she as to play go with Hikaru. When Hikaru tells him to play 4-8[or 4-3] he plays 8-6. we all know how the game ends
[Hikaru] I... I resign
Kiao Middle School Beats Haze Middle School Go Club 3 to 0.
In Naruto, Sakura shows her true power when she cuts of her own hair, and fights zaku. Sasuke with the cruse on his neck, starts going berserker, and breaks zeke arms because he said that he cut Sakura hair
[evil sasuke] Sakura, who did this to you
[Zaku] I did
Who's your favorite bishounen Ninja
Sasuke 29.02 % (357)
Kakashi 18.37 % (226)
Naruto 15.77 % (194)
Haku 15.69 % (193)
Itachi 7.56 % (93)
Neji 3.25 % (40)
Lee 3.17 % (39)
Shikamaru 3.01 % (37)
4th Hokage 3.01 % (37)
Gai 1.14 % (14)
YOU CAN DO IT!! BECOME A KID INSIDER!! DETAILS IN THE NEXT POST!!
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Saturday, January 8, 2005
Berserk manga chapter 249.
well small post. people [b] yes i am still alive[/b] dont for get to watch FMA today
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Monday, January 3, 2005
heh heh i have 666 hits!!! well school back. well Following the lead of Cartoon Network's forays with shows like Totally Spies and Teen Titans, Nickelodeon has decided to follow suite with "Avatar: The Last Airbender." The new series, which draws inspiration in Chinese art, anime and Asian live-action films, premieres on Nickelodeon on February 21st and is aimed at 6-11 year olds. More details can be found in this USA Today article and on Nickelodeon's webpage for the series.
Starting on Saturday January 15th at 7:30am, ABC Family will air Shinzo on its Jetix block every Saturday and Sunday at 7:30 am. Meanwhile Toon Disney will air Shinzo on its Jetix block, 7 days a week at 10pm.
The new ABC Family Jetix schedule is as follows:
8:00am Beyblade G Revolution
8:30am Power Rangers DinoThunder
9:00am Super Robot Monkey Team Hyperforce Go!
10:30am Dragon Booster
8:00am Beyblade G Revolution
8:30am Power Rangers DinoThunder
9:00am Super Robot Monkey Team Hyperforce Go!
10:30am Dragon Booster
11:00am Power Rangers Generations
11:30am Power Rangers Generations
8:00am Power Rangers Generations
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Saturday, January 1, 2005
Continuing strong in the 6th weekend of its theatrical release, Howl's Moving Castle once again topped the Japanese Box Office charts for the wekend of December 25th and 26th. Meanwhile Howl's Moving Castle opened on 237 screens in South Korea on December 23rd. It was the first Japanese movie to top the South Korean box office in its opening week, drawing 770,000 viewers in 4 days
This Week Last Week Title Country Week#
1 1 Howl's Moving Castle Japan
2 3 The Terminal USA 2
3 2 The Incredibles USA 4
4 5 Windstruck Korea 3
5 4 Alien Vs. Predator USA 2
6 N/A Inuyasha the Movie: Fire on the Mystic Island Japan 1
7 7 Man On Fire USA 2
8 8 Ima Aini Yukimasu Japan 9
9 6 Godzilla Final Wars USA 4
10 9 The Polar Express USA
Recent lawsuits by the Motion Picture Association of America (MPAA) against peer-to-peer file-sharing sites have sent shockwaves throughout the community, with some sites shutting down completely.
While many Hollywood releases have virtually disappeared from these sites, anime hasn’t been so lucky. A simple search resulted in dozens of sites still hosting links or information on how to download anime titles such as the “Ghost in the Shell” TV series and even programs such as “Naruto,” currently on air in Japan and slated for future U.S. release.
Newton Grant, business development manager at Central Park Media believes that one way to tackle anime online piracy is to join the online revolution.
“CPM strongly supports new technology initiatives [that] will provide online anime viewing for rental or purchase,” Grant said. “We are moving aggressively in this direction via licensing arrangements with market leaders like Comcast for cable VOD services, and OnAir and TotalVid for online VOD services.”
Jason Meyers, director, business and legal affairs, at Geneon Entertainment could only say that, “Geneon will be implementing policies and procedures to aggressively combat and eradicate piracy of Geneon’s products. Piracy will simply not be tolerated.”
Bootleg DVDs Also a Concern
Other anime studios such as Bandai Entertainment have different concerns from online file sharing: the prevalence of bootlegged DVDs. During last year’s Anime Expo convention, Bandai filed lawsuits against several retailers for engaging in the duplication, importation, distribution, and/or sale of unauthorized DVDs and merchandise that infringed upon copyrighted and trademarked properties.
“We found several retailers selling cheaply made DVDs of some of our properties,” said Jerry Chu, Bandai’s marketing manager.
“Our legal department is quite aware of the online file trading situation, but currently we’re on a ‘wait and see’ approach due to illegal product we found at these small retailers.”
Since Anime Expo, Bandai has also found illegal product in comic book shops, on eBay and several online retailers that will sell complete sets of anime TV series at a small price above the suggested retail price of a domestic release. Bandai’s lawsuits against these retailers are still pending, and Chu could not comment further.
Some small anime retailers are fighting back by supporting the anime released legally.
Image Anime, based in New York City, is one such retailer. Located in the heart of midtown Manhattan, this small, 1,200-square-foot anime retailer has been servicing the anime community since 1992 and prides itself in stocking only legitimate releases.
“We try to educate the consumer, who sometimes may not know the difference between a bootleg and a legitimate release,” said Adam Dickstein, a manager at Image Anime. “Sometimes they’ve seen the title on the Internet and think it’s available. And when they come looking for it, we tell them what they saw was a bootleg.”
Bootlegging Part of the Culture
Meanwhile, other industry insiders are not exactly rushing to blame anime’s ardent fanbase for the ease in which these files are readily available.
Fans are technologically savvy and have been subtitling anime on their own for more than a decade.
In today’s high-tech world, these programs are easily subtitled — while they’re still on the air in Japan — and are made available for download using almost any type of peer-to-peer technology.
“We have sent these fan-subtitling groups cease and desist letters. Most, if not all, usually comply and stop the distribution of a newly acquired property,” Chu added.
It isn’t clear yet whether the shutting down of sites hosting BitTorrent links will have a lasting effect. One only needs to remember Napster’s sudden closure in 2000 and how it sparked more popular music file-sharing programs such as Kazaa.com to spread.
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Wednesday, December 29, 2004
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hello! as we all know, STEAMBOY is coming out! So me will tell u if its good or not. THe story follows Rei, A young inventor living in the U.K. in the middle of the 19th century. Shortly before the first ever World Expo, a marvelous invention called the "Steam Ball", behind which a menacing power is hidden, arrives at his door from his grandfather Roid in the U.S. Meanwhile the nefarious Ohara Foundation has sent men to aquire the Steam Ball so that they can use its power towards their own illicit ends.
2005-03-18 is when the movie will come out
Director: Katsuhiro Otomo
Script: Katsuhiro Otomo
Screenplay: Sadayuki Murai
Music: Steve Jablonsky
Original creator: Katsuhiro Otomo
Art director: Shinji Kimura
Animation director: Shinji Takagi
Cgi director: Hiroaki Ando
Chief Key-Animation Supervisor: Tatsuya Tomaru
Digital Composite Chief: Mitsuhiro Sato
Editing: Takeshi Seyama
Effect Key-Animation Supervisor: Takashi Hashimoto
Executive producer: Shigeru Watanabe
Sound director: Keiichi Momose
Technical director: Shinichi Matsumi
Licensed by: Columbia - TriStar (english)
Distributor: Columbia/Tristar Home Entertaiment(German)
Anne Suzuki as Ray Steam
Ikki Sawamura as Dave
Katsuo Nakamura as Loyd Steam (Ray's Grand Father)
Kiyoshi Kodama as Robert Stephnson
Manami Konishi as Scarlett
Masane Tsukayama as Edie Steam (Ray's Father)
Susumu Terajima as Fredy
Distributor: Columbia - TriStar
STEAM BOY 2:
The Steamboy 2 story will focus on main character Rei's further adventures, but there are also plans for an episode of heroin Scarlet becoming "Steamgirl" to be produced as a separate work.
Steamboy producer Watanabe Shigeru said in a speech on July 17th, "I talked with Otomo about what Rei does afterwards and the story of Scarlet becoming a "Steamgirl". We will try to realize this within 2 years. I would also like to see Miss Suzuki and Miss Konishi (voice actors) on board the coming project."
"I hope I will still be able to do a girls voice in two years" said Scarlett's voice
actress, Konishi Manami, who is twenty-five.
According to Natsume Maya it was stated that the sequel may be another movie, or it may be a TV anime. According to the official Steamboy website, there will be a manga released in Weekly Young Magazine to commemorate the Steamboy theatrical release. The Manga will be released over three weeks, with this week's installment a 10-page story called "Steam Jiji-san" (Steam Grandfather).
NOTE:It is not 100% confirmed that Steamboy 2 will be released as a theatrical movie. It may be released as a TV series or OVA.
Data about Katsuhiro OTOMO:
Akira (manga) : Story, Art
Akira (movie) : Director, Original Manga, Supervising Director
Akira [anime comic] (manga) : Story, Art
Cannon Fodder (movie) : Director, Script, Original Character Design, Art
Domu (manga) : Story, Original Manga, Art
Harmagedon (movie) : Character Design
Hipira: The Little Vampire (manga) : Story
Metropolis (movie) : Script, Screenplay
Perfect Blue (movie) : Special Advisor
Robot Carnival (movie) : Director (OP, ED)
Roujin Z (OAV) : Script, Mechanical design
SOS Dai Tokyo Tankentai (manga) : Story, Art
Spriggan (movie) : Producer
Steamboy (movie) : Director, Script, Original creator
Stink Bomb (movie) : Script
The Legend of Mother Sarah (manga) : Story
The Order to Stop Construction (movie) : Director, Screenplay, Character Design
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