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myOtaku.com: Desbreko


Friday, October 15, 2004


Meh.
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Not much been going on lately. But hey, there's always something I can bring up and ramble about, so I'll do that.

Work is progressing slowly on Rupee Shards, so there's not really much to tell about it at the moment. I'm still working on graphics, which so far has mainly just involved trying to come up with decent ideas for the header graphics. Though I think I finally came up with something last night that could look good, so I'll be trying that out sometime soon here.

Graphics have always been my least favorite part of web design, so I guess that's why I'm being so slow about getting the header done. I like working more on structural layout, despite the impression you might get from all the ranting over IE's stupidity that I sometimes do when working on layouts, and the layout of things on the pages. And true, graphics work is another of my hobbies, but I usually only do it when I'm "inspired" with an idea for something; I find it hard to pull together anything decent from out of nowhere. So, another reason why I'm being slow.

My interest in Final Fantasy Tactics has sort of stagnated, also. I haven't played the game in over a week now, while I ended up playing through Metroid: Zero Mission yet again a few days ago. (That makes four times altogether now: 1 hard mode playthough, 2 normal mode playthroughs, and 1 easy mode playthrough.) The main thing that got me playing again was when my brother started a new game and found this awesome trick that I had to try out for myself. And though I've since gotten 100% and beaten MZM, I still haven't picked up FFT again. I figure I'll pick it up again whenever I feel like playing an RPG and not worry about finishing it before I get Metroid Prime 2 Echoes in November.

But what was the trick in Metroid: Zero Mission that got me playing again, you ask? Well, you know how you can do consecutive bomb jumps to propel yourself pretty much as far upwards as you can go, so long as you can keep the timing right? My brother found (completely by accident, funnily enough) a way to do that ... only diagonally. So, combining the wall jump, bomb jumping, and diagonal bomb jumping, there really isn't anywhere that you can't get to which isn't blocked off by things like power bomb or Speed Booster blocks. An example would be the fact that I was able to get the Varia Suit before ever leaving Brinstar, letting me completely ignore the acid in the Kraid area and also making it so I didn't have to go back for it after getting the High Jump in Norfair.

And ... I don't feel like writing anymore. I think I'll look for some Zelda: Majora's Mask remixes on OverClocked ReMix instead. It just occured to me that I don't have any, which is a shame, since MM has some good music that could be remixed really well. Hopefully there'll be something good.

Edit:
It's a sad day when OCR doesn't have a single Majora's Mask remix. And that day is today.

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