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Tuesday, June 8, 2004


300,000 Gil? WTF, mates? ^^
Final Fantasy X continues to consume my life. Over the last few days I've all but forsaken food, hygiene, the light of day, and -- gasp! -- OtakuBoards, instead playing FFX for a total of 31:21 so far. That's an average of a little over six hours over the five days that I've had the game. That's a fourth of each day, heh.

But anyway, I'm in the Calm Lands right now -- after handing Seymour Natus his ass -- and I just went down through the Cave of the Stolen Fayth, I think it's called. Nasty place down there, but nothing I couldn't handle. I was disappointed that I couldn't hurt the undead things with Yuna's Cure/Cura spells, though. Also, I was tempted to let a Tonberry walk all the way up to me just to see its attack, but my sense of self-preservation stopped me.

When I finally got through the place and beat the boss, I was thinking, "Cool, another Aeon." Then he told me I had to pay 300,000 Gil to be able to summon him. Then I was thinking, "Holy crap, that's a lot of money," since I only had just over half that much. So I offered 100,000 Gil, a third of what he was asking, and he turned me down. So I guess I'm just going to have to come back later once I get more money. Not that I care a whole lot, though; summons are useful, but there've been few times when I've actually needed them in order to get through a fight.

I'm still glad I went through the cave, even though I wasn't able to afford Yojimbo, however. I got some useful weapons and items, as well as a Fortune Sphere. And that meant I could finally put the Luck Sphere that I'd been carrying around to some use.

So I ended up sticking the Luck Sphere on Auron's path in the Sphere Grid, and actived it with him. It gave him luck +4, making his luck stat, at 21, the highest out of the seven characters. But the thing is . . . I really have no idea what the luck stat does. From looking around the Sphere Grid, at how few and far between luck nodes are and from the fact that they require their own special kind of sphere to be activated, I have to think that luck is pretty good, but how exactly it's good still remains a mystery to me. Anyone else out there know what the luck stat in FFX is for, and would you mind clueing me in with a comment on this post?

In other news, The Legend of Zelda: Four Swords Adventures was released yesterday, and it's probably hitting store shelves around here today. I won't be getting it for a couple more days, however, because I'm going to order the bundle pak from Nintendo's online store. But before I do that, I have to go to the bank and withdraw $70 with which to pay my dad when I use his credit card to order the bundle pak; both of which I shall be doing today.

But then, this is going to cause a problem: How should I split my time between FFX and Four Swords Adventures? Whenever I have more than one game to play at a time, I find it hard to decide which one to play at any given time, and sometimes I end up almost totally neglecting one until I finish the other. And knowing my obsession of Zelda games, I'm fearing that could happen to FFX.

I don't want that to happen, though, because I'm already a good ways into FFX, and I don't want to forget anything that I've done so far. Taking an extended break from an RPG and then jumping back into it is always pretty jarring, and it usually lessens the enjoyment of playing the game after continuing. So here's to hoping I can manage to split my time between FFX and ZFSA somewhat equally.

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